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Amiga Format CD 34
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Amiga Format CD34 (1998-11-20)(Future Publishing)(GB)[!][Christmas issue].iso
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-screenplay-
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fvf4
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server.txt
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1998-09-30
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Future vs. Fantasy Documentation v. 4.0
Quake Conversion
Freeform Interactive
http://www.freeformint.com
FvF Web Page
http://fvf.warzone.com
Future vs. Fantasy is copyrighted by Freeform Interactive.
QUAKE® © 1996 is a registered trademark of Id Software, Inc.
Neither FvF nor Freeform Interactive are in any way affiliated with id
Software, Inc. Id Software will not provide technical or other support for FvF.
---------------------------------------------------------------
---------------------------------------------------------------
[Server Documentation]
Please read FVF4.TXT for primary FvF Manual.
Please read README.TXT for information on INSTALLING FvF
Please read LEVEL.TXT for information on FvF Levels
Please read ORDER.TXT for registering FvF
--------------------------------------------------------------
---------------------------------------------------------------
Future vs. Fantasy Quake (hereby referred to as "FvF" or "the
software") is provided AS IS. Neither FreeForm Interactive (FI),
Hap (hap@ucsd.edu), kenn (kenn@autobahn.org), Raison
(raison@concentric.net), nor any individuals either associated or not
associated with FI, including, but not limited to any individual
mentioned by the above or this documentation file, is responsible for
any damage, or financial, physical, emotional, spiritual, economic,
temporal, or spatial loss that may result from running or even simply
possessing the software. FreeForm Interactive also claims the right
to modify this document without prior notification, but will most
likely refrain from including clauses that bequeath unto FI any
property or family members of individuals using the software and
thus abiding by this disclaimer/ad hoc license agreement.
---------------------------------------------------------------
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[Table of Contents]
Ia. Minumum Recommended Requirements
IIa. How Do I Run an FvF Server?
b. How Do I List My Server?
IIIa. What Are the Extra Options as a Server?
b. How Do I Customize FvF?
c. Noexit 3
d. Remote Admin - Freeform Passcode 2.0: Setting the Passcode
e. Remote Admin - Freeform Passcode 2.0: Using the Commands
f. FvF Standard Settings
g. Teamplay BitFlags
h. Quest Mode
i Default Multi-Player Server Enhancements
---------------------------------------------------------------
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[Ia. Minimum Recommended Requirements]
The following lists the minimum requirements recommended
in running a server.
Pentium 100
24 Megs of RAM
Lan or T1 Connection
WinQuake 1.0 or later is highly recommended but not
necessary.
---------------------------------------------------------------
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[IIa. How Do I Run an FvF Server?]
A should be server must be run on a LAN or T1 (or faster
connection). Do not attempt to run a server on a modem line
except when servicing only one client. The server should be
run in dedicated mode.
At least 16 Megs of RAM must be dedicated only to be used by FvF.
Note: The server program is best downloaded from ftp.cdrom.com or
ftp.idsoftware.com.
(The recommended server program is WinQuake 1.0.)
1. Download FvF into a temporary directory.
2. Decompress FvF into a SUBDIRECTORY under QUAKE.
For example:
If your Quake stored in C:\QUAKE, then decompress FvF into
C:\QUAKE\FVF.
If Quake is in D:\GAMES\QUAKE, then decompress into
D:\GAMES\QUAKE\FVF.
3. Run your dedicated server program with 16 Megs of locked RAM.
For example:
WINQUAKE.EXE -GAME FVF -WINMEM 16 -WINLOCK
4. Run the server as you normally would.
---------------------------------------------------------------
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[IIIa. What are the Extra Options as a Server?]
FvF Quake supports all normal Quake server options.
Additionally:
FvF Quake supports Remote Ops commands, alternative modes
of Teamplay, and several server options that help make
FvF the best Quake add-on available.
-----
[IIIb. How Do I Customize FvF?]
Customizing FvF is simple task. Unlike most patches, you do not
need to learn Quake C. FvF uses three variables to give more
options to the server.
Variables Used to Customize FvF:
TEMP1
TEAMPLAY
NOEXIT
-----
[IIIc. Noexit 3]
NOEXIT 3
NOEXIT 3 when combined with the FRAGLIMIT option allows the server
to set the minimum frags required to exit a level. When a player
reaches the "Fraglimit", the server will tell the player he has
exception: If you do not have enough frags to exit the level
(< FRAGLIMIT), you will be gibbed if you attempt to exit.
For example:
If NOEXIT 3 and FRAGLIMIT 20:
Players cannot exit the level unless they have 20 or more
frags.
------
[IIId. Remote Admin - Freeform Passcode 2.0: Setting the Passcode]
FvF 2.0 utilities Freeform Passcode 2.0 to control remote-admin
access. Freeform Passcode is also avalible as a seperate Quake
C patch at Freeform's homepage:
http://www.planetquake/freeform
To set the Remote Administrator Passcode, you do not need to
modify any FvF code. It is very simple and can be dynamically
changed without recompilation. Using Remote Admin Commands requires
that two impulses are entered in the correct order, a standard
combination passcode. To enter the passcode, at the console type
the first impulse, followed by a zero, then the second impulse. The
zero is the "space" between the two numbers:
TEMP1 <First Impulse>0<Second Impulse>
For Example:
[Example 1]
If your first impulse is: 143
And your second impulse is: 203
You would type: TEMP1 1430203
--- ---
^ ^
| |
First Impulse for the Passcode -------- |
Second Impulse for the Passcode -----------
[Example 2]
If your first impulse is: 101
And your second impulse is: 17
You would type: TEMP1 1010017
NOTE: Quake limits impulses to integers between 0 and 255. Also, some
impulses are already used by Quake and FvF, ie. 255 is Quad Cheat.
Make sure your passcode does not consist of impulses already used
or out of range.
Generally, avoid impulses
0-8, 30, 31, 245, and 255.
Be careful not to use impulse 0 as part of your passcode, or else you
will leave huge security problems.
-----
[IIIe. Remote Admin - Freeform Passcode 2.0: Using the Commands]
If you set the passcode correctly, you can enter it during the game
in the console. The passcode impulses must be entered in order.
For security reasons, there is NO message when you enter the
passcode. Quake's console does not refresh between commands, so
you will need to exit the console (~) after entering the first
passcode impulse, and re-enter the console (~) to enter the second
impulse. The same goes for op commands. You need to leave the
console after entering each op impulse for the command to take effect.
For example:
If you entered TEMP1 1230111 in the server's console, then you
must enter IMPULSE 123, exit the console with the ~ key,
re-enter the console with the ~ key, and type IMPULS